The studio
A two-person studio in Amsterdam. Shiri leads design. Eyal leads development. We made Geo Climber.
§01 · What we make
A vertical-climber arcade game for iOS. You climb from Earth’s inner core to the summit of Everest, through real geological layers, chaining combos as the camera closes in from below. It’s free to play. The only thing to collect is another floor.
§02 · Who’s behind it
Founders
We're Shiri and Eyal. Married, Israeli, living in Amsterdam since 2024. We started Twikkel because we kept doing the same thing for friends and their businesses anyway: making things look right and making them work.
Shiri leads design. Brand identities, social content, photography, the visual side of everything we ship. Eyal leads development. Websites, apps, infrastructure, the technical side. Between us, a project goes from idea to live without leaving the room.
Geo Climber is one of our projects, an iOS climbing game we've been building slowly. Every release gets a journal entry.
§03 · How we build
Principle I
Every release ships with a journal entry. What worked, what broke, what we're doing next. Players read it and tell us when we got it wrong.
Principle II
A small game made with care beats a big one made in a hurry. We work in vertical slices, screenshot every change, and only ship a build after we've played it ourselves.
Principle III
Geo Climber is free. The only ads are the ones you tap to watch for a reward. They never interrupt play, they never block progress, and there's no energy meter dressed up as a timer.
§04 · Thanks
To the beta testers who filed the awkward bug reports. To the Discord regulars who told us when something felt off. To Swift, Metal, Next.js, Fastify, Prisma, Tailwind, and the rest of the open toolchains we lean on. And to Claude, the extra pair of hands. None of this ships without you.